Alla inlägg under januari 2008

Av ricardo rodriguez - 3 januari 2008 15:21

When it comes to rules and regulations, the ruck is one of the more complex parts of rugby .

When a tackled player goes to ground, they must release the ball immediately.

As soon as that happens, the opposition will want to get their hands on the ball, and the team in possession will not want to give it away.

According to the laws, "the ruck is a phase of play where one or more players from each team, who are on their feet, in physical contact, close around the ball on the ground".

So to gain possession, both sides must try to drive over the ball to make it available for their team-mates.


None of the tackler's team-mates can attempt to handle or pick up the ball once the ruck has formed.

Team-mates of the tackled player can use their hands, but only if they are on their feet.

Referees often blow up for penalties because a player off their feet or from the tackler's team has used a subtle hand to bring it back to their side.

But because of the sheer number of bodies involved in rucks, referees can sometimes miss this particular infringement.


All players must join the ruck from behind the 'hindmost' foot of the last player.

They must bind with one arm round a team-mate at the very back of the ruck.

Players cannot take shortcuts and join from the sides.

If the referee spots this, a penalty will be given to the non-offending team.


The ball can often get stuck under a pile of bodies, making it difficult for either team to make it available.

Av ricardo rodriguez - 3 januari 2008 15:19

The scrum-half is the player who gets things going in the scrum.

It is their job to feed the ball into the scrum for the hooker to strike back to the number eight.

The scrum-half can roll the ball in from either the left-hand side or the right-hand side of the scrum.

The scrum-half must then not handle the ball until it has come out of the scrum.

The six other backs must be at least five metres behind the off-side line running through the hindmost foot of the last forward in the scrum.

If they are not, the referee will penalise the offending team.

Hooking the ball

When it comes to scrums, the hooker is the player with all the responsibility and pressure.

Their job is to strike the ball back to the number 8 once the scrum-half has fed the ball into the scrum.

This is not as easy as it sounds.

Why? Because the opposition's hooker is trying to steal the ball from you.

Plus you've got eight huge forwards on the other side trying to push you off the ball.

The hooker is the only player in the scrum who can raise their feet - otherwise they would never be able to strike the ball.

However, no other player in the scrum is allowed to handle the ball until the ball is free - not even the hooker.

When is a scrum ended?

A scrum is finished when the ball has come out of the scrum.

Once it has, then the opposition scrum-half can tackle their opposite number for the ball.

But in some situations the number 8 may dribble with the ball, keeping it in the scrum.

This means the opposing scrum-half cannot get their hands on the ball because it's still in the scrum.

This often happens when the team in possession have an attacking scrum near their opponent's try line.


The referee is in charge on the pitch and if he's not happy with a scrum, he can order it to be re-taken again when:

· The scrum has rotated 90 degrees

· The scrum has collapsed before the ball has been fed or before the ball has come out

· The ball does not come out quick enough

Av ricardo rodriguez - 3 januari 2008 15:18

This is one of the methods used to restart play when the ball has gone over a team's dead ball line.

For example, if the attacking team kicks the ball beyond the dead ball line, a member of the defending team can touch it down for a 22-metre drop-out.

The defending team can also ground the ball in their in-goal area for a drop-out if a player on the other side was the last person to touch the ball.

Once the ball has been touched down, a player from the defending team can advance to the 22m line and restart play with a drop kick.

They can kick the ball a short distance forward and try to regain possession, put up a high kick for the forwards to get under or kick the ball as far as possible down the field.

A 22-metre drop-out is not awarded, however, if a member of the defending team has either passed or carried the ball back over the dead ball line before the ball is touched down.

In this case, a five-metre scrum is awarded to the attacking team.

Av ricardo rodriguez - 3 januari 2008 15:16

Two packs of players, straining every muscle for every inch of opposition territory they can claim.

Of course, it's the scrum.

It is used for restarting play after the following:

·  The ball has been knocked on

·  The ball has gone forward

·  Accidental offside

·  The ball has not come out from a ruck or maul

Not every player can join a scrum. Only eight players from each team can take part.

They are almost always the eight forwards in the side.

The scrum is formed at the place where the infringement happened.

All scrums must take place at least five metres from the touch or trylines.

However the scrum is one of the hardest areas of the game to referee because of the many infringements, particularly in the front row.


Referees pay particular attention to the bindings of the two front rows.

Props must use the whole arm from hand to shoulder to grasp their opponent's body at or below the level of the armpit.

They must grasp their opposite number's shirt from the side or the back.

They cannot go underneath and grab the collar or the sleeve of the upper arm.

Props often look for a late bind when they engage.

By maneuvering their arm they can manipulate their opponent's body position, giving them a significant advantage in the push.

However referees are stringent on this move because of safety reasons.

Twisting, dipping or collapsing a scrum will result in a penalty against the offending team.


Rather than engaging square on with their opponent, tight-head props can bore their heads into the hooker.

This limits the movement of the opposition hooker.

Sometimes you may see a tight-head prop's body pop out of a scrum while it is still taking place.

This is because their opposing loose-head prop has used a subtle shift of body position and pushed into the tight-head prop's chest.

Both moves are illegal and are punishable with penalties.

Av ricardo rodriguez - 3 januari 2008 15:14

A maul occurs when three or more players, including the ball carrier and at least one other player from either side, are in contact together.

What makes the maul different to the ruck is that the ball is not on the ground but in hand.

But like the ruck, the offside line is the "hindmost" foot of the last team-mate bound to the


Players can only join in from behind that team-mate. Anyone who comes in from the sides will be penalised by the referee.

Players joining the maul must have their heads or shoulders no lower than their hips and must have at least one arm bound to a team-mate.

The team not in possession of the ball cannot deliberately collapse the maul. This is for safety reasons.

Penalties can also be given for attempting to drag players out of the maul.

However this can be allowed if players are legitimately dragging out members of the opposition who have ended up on the wrong side.


One of the infringements referees have clamped down on in the past few years has been obstruction in the maul, or "truck and trailer" as it has been called.

This is when a player acts as a screen, blocking tacklers from reaching the ball carrier.

However players can circumvent this law if two or more team-mates bind around the ball together and move forwards.

As long as the tackler has a fair opportunity to contest the ball, the referee will allow the maul to continue.


If the maul stops moving forwards the referee will often shout "use it or lose it" to the team in possession.

This means they must pass the ball within a five-second time period.

If they do not the referee will call a scrum and the team not in possession will be given the feed.

However if a player has caught the ball from a kick-off or a drop-out and is drawn in the middle of a maul inside their own 22m line, the referee will award the scrum to their side if the ball has not come out in time.

A maul ends when the ball is passed out or is on the ground.

Av ricardo rodriguez - 3 januari 2008 15:13

Tackling is the only way of legally bringing down your opponent in rugby.

But there are certain laws on how to tackle and if these are not adhered to, penalties will follow.

When you tackle an opponent, you cannot make contact above the shoulders. This is for safety reasons.

The referee will instantly give a penalty if he sees a high tackle, and a few stronger words may follow if the challenge is deemed dangerous.

Expect a yellow card and a spell in the sin-bin or a red card and instant dismissal for more serious offences.

Other laws govern what can and cannot happen once a tackle has been made.


Once a player in possession of the ball has been brought to ground by a tackler, they must release the ball immediately.

They can do this either by passing off to a team-mate or placing the ball on the ground.

The tackler must release the player they have just brought down and roll away from them and the ball.

If the referee believes the tackler has not rolled away quick enough, he will award a penalty to the opposition.

The same is true for the player who has been tackled. If they do not release the ball immediately and roll away from it, they will concede a penalty.

Referees are strict on this, because players can often try to slow the ball up for the opposition, helping their side to re-group in defence.


If they are quick enough, a team-mate of the tackler can pick up the ball from the contact area as long as they are on their feet.

However as soon as a team-mate from the ball carrier's side comes into contact with that player and the ball is still on the ground, the tackle then becomes a ruck.

None of the tackler's team-mates can attempt to handle or pick up the ball once the ruck has formed.

However they can use their strength to drive over the team in possession and attempt to win the ball.


If a player has been tackled and their natural momentum takes them over the try-line and the ball is grounded, a try is awarded.

A player tackled near the goal-line can also reach out and attempt to touch the ball down for a try.

There are certain situations where tackles cannot be made.

If the ball carrier has been held by an opponent, but has not gone to ground, and a team-mate has bound onto them, a maul is formed.

At that point a tackle cannot be made for safety reasons.

Av ricardo rodriguez - 3 januari 2008 15:11

Rugby is one of the few ball games where the ball cannot be passed forwards.

That means a player moving towards the opposition's dead ball line must pass the ball to a team-mate either along or behind an imaginary line running at right angles to the side of the pitch.

The same principle applies even when players are not passing the ball.

If they fail to catch or pick up the ball cleanly and it travels forward off a hand or arm and hits the ground or another player, it is called a knock-on.

The same applies if a player is tackled and the ball goes forward.

If a player fumbles the ball but catches it before it has hit the ground or another player, it is not a knock-on.

When a knock-on occurs, the referee will stop play and award a scrum to the team which has not knocked on.

If the ball is thrown forward at a line-out, a scrum is awarded 15 metres in from the touchline.

If the referee decides a player has intentionally knocked on or thrown the ball forward, a penalty is awarded to the other team.

And if the referee decides the other team would have scored a try if the intentional knock-on had not taken place, a penalty try is awarded.

The one exception to the knock-on rule is the charge-down.

If a player charges down the ball as an opponent kicks it, it is not a knock-on, even if the ball travels forward.

Av ricardo rodriguez - 3 januari 2008 15:07

Uppdaterad: 2007-04-05*


En yta som motsvarar en normal handbolls plan. Kan spelas inom- eller utomhus.


5 spelare på plan samt 3 reserver, sk. ”flygande byte”, men endast när bollen är död. Utbytta spelare får bytas in igen senare under samma match.


Gruppspel: 2 x 5 minuter

Finalspel: 2 x 7 minuter


Spelet går ut på att erövra motståndarnas mark, vilket symboliseras genom att lägga ned bollen i motståndarnas försöksområde , detta kallas att göra försök. När detta sker får det anfallande laget 5 poäng.

Med att lägga ned bollen, menas att spelaren kontrollerat lägger ned bollen i försöksområdet, alltså inte släpper eller kastar ner bollen.


Spelet startas med att ett lag genomför ett avspel, vilket lag som skall börja avgörs genom lottning.

Efter ett försök, återstartas spelet med ett avspel från det laget som släppt in” försöket.

Alla avspel görs från mittpunkten.

Vid all form av spel med bollen, måste bollen spelas med händerna och passas bakåt eller sidledes.

Spelare får springa med och passa bollen utan att ha blivit touchad eller när spelare är touchad en ( 1 ) gång.

I touch får spelaren springa med bollen tills spelaren blir touchad två ( 2 ) gånger av en eller två motståndare.

Vid två ( 2 ) touch går bollen över till motståndarlaget. Så länge spelare är touchad en ( 1 ) gång får han/hon fortsätta att springa med eller passa bollen, spelaren får dock ej göra försök.

Samma försvarande spelare får dock ej "toucha" samma attackerande spelare två gånger i följd.

Om en spelare blir touchad och sedan passar bollen, försvinner den touch spelaren har och nästa gång spelaren får bollen kan spelaren göra försök, eller åter bli touchad en ( 1 ) gång, utan att det händer något.

Om ett lag under spel, tappar bollen – passar framåt – trampar på eller utanför sidlinjen – eller på något sätt vidrör bollen med fötterna. Skall bollen gå över” till det icke felande laget.

Spelet återstartas med ett avspel från det ställe där felet begicks.


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